Becoming a game designer couldn’t be easier, with our range of courses equipping you with the varied skills and knowledge you need to succeed in creating games. You will leave our specialist university college with the portfolio needed for entry into an exciting new and ever evolving industry.
Why study here?
- Practical and design theory mix of subjects, that put your creativity first.
- Knowledgeable and experienced staff and practitioners.
- Scope of courses that prepare you for any aspect of the games industry.
- Supporting new technology through course designs.
- Understand the theory of play and psychology of players.
- Join a growing community, including several Noroff campuses.
The games industry is growing at an accelerated rate, with many new avenues of technological advancement that change how we interact with digital content and each other. Games technology has spread to various industries, including; Film and TV, Health, and Military industries, as well as general gamification found in many products and services around us.
It’s time to be part of this growing and exciting field, combining cutting edge technology with creativity.
The program covers a wide range within the subject areas, and is well oriented around the industry.Celine Gulliksen, student
The bachelor program features a broad overview of future professional opportunities. You will be able to design user-friendly interfaces and interactions of digital games, create 3D assets and code for games and movies along with working with character design and game world environments.
Narrative design and how to develop a concept, from initial design to finished product is a focus of the degree. By combining traditional design skills and creative processes with cutting-edge technologies, we focus on your creative ability and developed specialism.
Student work by Ådne Buraas
During the first year of study, you will explore the theoretical foundation of visual culture, learn important characteristics of gameplay, interaction mechanics, communication skills and acquire new software knowledge.
The second year focuses more in-depth with the methods and procedures used to create environment assets and explore coding and physics interactions for games.
The third year is centred around a final project of the student's own design, supporting personal research projects, user interface and interaction design. The main goal is to prepare the student for entry into the games industry, producing a strong portfolio used in applying for jobs, and to encourage entrepreneurship.
- Problem Based Learning and Research Methodologies
- Form and Context
- Game Play
- Game Assets 1
- Level Design
- Studio 1
- Game Assets 2
- Ludic Studies
- Game Assets 3
- Technical Direction
- Studio 2
- Procedural Animation
- Industry Studies
- Design for Interactivity
- Studio 3 - Games
- Knowledge of important topics, theories, issues, processes, tools and methods within the fields of Interactive Media and Games
- Demonstrate familiarity with current research and development work in the general Interactive Media field and in Games in particular
- Knowledge of the key principles, theories, tools and techniques in the area of Interactive Media (Games), ability to evaluate these tools and techniques, and to apply them in a variety of situations
- Demonstrate ability to update his/her knowledge in the area of Interactive Media (Games), both through academic study and professional development
- Knowledge of the history, traditions, and distinctive character of Interactive Media (Games) and its place in, and potential impact on society
- Understand social, psychological and ethical issues relating to Interactive Media (Games) and presenting the results to stakeholders
- Knowledge of applying Interactive Media principles, tools and techniques within complex scientific and industrial fields
- Demonstrate the ability to apply academic knowledge and relevant results of research and development work to practical and theoretical Interactive Media (Games), and make well-founded, informed and justified decisions and choices
- Demonstrate ability to reflect upon own academic practice and professional development, identify areas for improvement, and to adapt to future tools, techniques and technology
- Demonstrate ability to find, evaluate and refer to information and scholarly subject matter and present it in a manner that sheds light on the problem
- Demonstrate ability to appropriately and effectively create and develop Interactive Media and Games projects in an appropriate multimedia format for each particular challenge
- Demonstrate ability to select and use the primary tools and techniques to create and develop appropriate and professional work in the field of expertise
- To critically select and apply a range of analytical and methodological problem solving techniques, based on research, and to be able to interpret the solutions and present results appropriately
- The ability to identify appropriate stakeholders and communicate, network and collaborate with these stakeholders at an appropriate level
- Identify and appropriately act on complex ethical issues arising within academic and professional practice within the specialist field of Interactive Media (Games)
- Plan, execute and manage a variety of assignments and projects over time, alone or as part of a group, to successful conclusion and in accordance with ethical requirements and principles
- Communicate effectively using appropriate forms of communication electronically, orally and written, being able to present problems, solutions, theories and academic arguments in a professional manner
- Communicate and exchange opinions, ideas and other subject matters such as theories, problems and solutions, with others with background and/or experience in Interactive Media (Games), through the selection and application of appropriate methods of communication, thereby contributing to the development of good practice within the community of practice
- Demonstrate the ability for self-reflection as part of a lifelong learning strategy
- Familiarity with current and new thinking and trends within the field of Interactive Media (Games), and innovations in the field
For August intake:
- A reliable internet connection.
- PC/Laptop with the following specifications:
- Microsoft® Windows® 10 or 11.
- 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set.
- Geforce RTX / GTX, or Radeon Pro W (Minimum Nvidia Geforce GTX 970 or Radeon FirePro).
- SSD drive for Operating System.
- 32 GB RAM (Minimum 16 GB).
- A Wacom Drawing Tablet link
- Two monitors.
- Headset with mic.
- Autodesk Maya: free from Autodesk – link
- Microsoft Office: free from Microsoft – link
- Substance Painter: free from Adobe – link
- Adobe CC, or CS6 – link (or own choice of painting application with layers).
- zBrush core - link
The program is well developed and prepares students with relevant skills for a job in the game industry.Putle Lilleheie, student
After the study you will have broad expertise in interactive scripting, game design, game development, asset creation, visualization, game testing, game production, and multimedia design.
The program provides the skills to work in the gaming and animation industry, but also to encourage creating a game or animation company.
Students with a bachelor's degree in interactive media - animation can apply to higher education related to art and design studies containing animation courses at the master's and doctoral level. This can be done in Norway or at other various universities around the world.