Bachelor of Interactive Media - Games

The Bachelor of Interactive Media - Games prepares you for a variety of roles within the entertainment and creative industries, focusing on game design and game development.

Bachelor's degree

3 years

Available online

Bachelor of Interactive Media, Games

Become a Game Designer

The bachelor’s degree in Interactive Media - Games focuses on entertainment technologies and creative industries as a field of expertise, and can be applied to multiple areas, from interface and interaction design to digital games and animation experiences that enhance community based learning and development.

This degree provides students with a working knowledge of digital entertainment systems, developing a solid foundation for the competence needed within mainstream and independent industries. You will gain knowledge that combines a theoretical and practical approach in fields such as interaction and interface design, game design, communication and marketing skills, and software proficiency. You will also acquire skills to assess dynamic and creative environments throughout different cultures.

The study enables you to work in mainstream or independent games and animation industries, or even to create your own games start-up company. The Interactive Media - Games degree will give you a broad overview of all your future professional possibilities. You can design user-friendly interfaces and interaction for digital games and/or create animations and motion graphics for games and films. You can work in character design and in game world environments and animations. Noroff games students are introduced to tools, concepts and the basic building blocks for the creation and development of game design and gameplay from the initial idea to finished product. By combining traditional design skills and creative processes with cutting-edge technology, this program focuses on enhancing your creative skills.

Year 1 - Creative based learning and critical thinking

During the first year we cover the foundation of visual culture, from traditional arts to interactive experiences, from animation and motion graphics to board and digital games history. In this year we build key soft skills, including creative and interactive writing and scripting, communication literacy and software knowledge. The degree will give students an engaging environment and a broad understanding of how arts and design fields of expertise work and develop among different communities and cultures. We address essential research skills, the first steps to developing their creative methodology and the ability to identify certified information. The degree includes the core concepts of game and animation art and design creation and development, and introduces the cutting edge software programs and technologies. This year's main goal is to prepare students for creative based learning and critical thinking.

Year 2 - Prepare students for community engagement

On their second year at Noroff University College, the Interactive Media - Games students will explore in depth the different methods and processes used in creative environments and industries. They will enhance their capabilities to create and develop innovative gaming and animation interactions in terms of character design, game world environments, gameplay, level design, player experience and visual interface design trends. Students will learn how to develop creative content for multiple platforms, such as computers, consoles, mobile phones and tablets, among other possibilities. They will also learn to use the motion capture studio, 3D scanners and printers, oculus rift and other technologies. They will be invited to engage in community based learning and serious gaming applied to health and education projects. This year's main goal is to prepare students for community engagement.

Year 3 - Prepare students for entrepreneurship

In the final year of the degree the academic team will help the students create their final project and a portfolio for future job hunting. The students are assisted in presenting themselves in terms of personal marketing strategies; such as show reels, social media, print portfolios and curriculum vitae construction. The final project is an opportunity to explore new trends in gaming and animation with support from expert staff, and becoming a competent professional in their chosen area of expertise. These areas being interactive script, game design, game or animation artist, game tester or reviewer, interface and interaction design, among other possibilities. This year’s main goal is to prepare students for entrepreneurship.

Year 1:

  • Problem Based Learning and Research Methodologies
  • Form and Context
  • Game Play
  • Narrative
  • Game Assets 1
  • Level Design

Year 2:

  • Conceptualization
  • Game Assets 2 (Visual Elements)
  • Editing
  • Ludic Studies
  • Game Assets 3 (Audio Elements)
  • Technical Direction

Year 3:

  • Procedural Animation
  • Design for Motion
  • Studio
  • Design for Interactivity
  • Studio
  • Studio


  • Knowledge of important topics, theories, issues, processes, tools and methods within the fields of Interactive Media and Games
  • Demonstrate familiarity with current research and development work in the general Interactive Media field and in Games in particular
  • Knowledge of the key principles, theories, tools and techniques in the area of Interactive Media (Games), ability to evaluate these tools and techniques, and to apply them in a variety of situations
  • Demonstrate ability to update his/her knowledge in the area of Interactive Media (Games), both through academic study and professional development
  • Knowledge of the history, traditions, and distinctive character of Interactive Media (Games) and its place in, and potential impact on society
  • Understand social, psychological and ethical issues relating to Interactive Media (Games) and presenting the results to stakeholders
  • Knowledge of applying Interactive Media principles, tools and techniques within complex scientific and industrial fields


  • Demonstrate the ability to apply academic knowledge and relevant results of research and development work to practical and theoretical Interactive Media (Games), and make well-founded, informed and justified decisions and choices
  • Demonstrate ability to reflect upon own academic practice and professional development, identify areas for improvement, and to adapt to future tools, techniques and technology
  • Demonstrate ability to find, evaluate and refer to information and scholarly subject matter and present it in a manner that sheds light on the problem
  • Demonstrate ability to appropriately and effectively create and develop Interactive Media and Games projects in an appropriate multimedia format for each particular challenge
  • Demonstrate ability to select and use the primary tools and techniques to create and develop appropriate and professional work in the field of expertise
  • To critically select and apply a range of analytical and methodological problem solving techniques, based on research, and to be able to interpret the solutions and present results appropriately
  • The ability to identify appropriate stakeholders and communicate, network and collaborate with these stakeholders at an appropriate level

General Competence:

  • Identify and appropriately act on complex ethical issues arising within academic and professional practice within the specialist field of Interactive Media (Games)
  • Plan, execute and manage a variety of assignments and projects over time, alone or as part of a group, to successful conclusion and in accordance with ethical requirements and principles
  • Communicate effectively using appropriate forms of communication electronically, orally and written, being able to present problems, solutions, theories and academic arguments in a professional manner
  • Communicate and exchange opinions, ideas and other subject matters such as theories, problems and solutions, with others with background and/or experience in Interactive Media (Games), through the selection and application of appropriate methods of communication, thereby contributing to the development of good practice within the community of practice
  • Demonstrate the ability for self-reflection as part of a lifelong learning strategy
  • Familiarity with current and new thinking and trends within the field of Interactive Media (Games), and innovations in the field

Postgraduate education options

Graduates from the Bachelor Interactive Media - Games can go on to postgraduate education to study related art and design studies related to games and animation topics at masters and doctoral degrees.

Career options

The competence and skills gained from this degree will prepare students for work in the games industry; games and animation start ups, advertising agencies and creative industries. The growth of entertainment technologies, from digital games to interface and interaction design, challenge today's students to embrace creative careers where communication capabilities, team work and social networking knowledge is needed, as well as specialized skills such as visual and interaction software proficiency. At the end of the third year of the Interactive Media - Games degree, students will have a broad literacy in entertainment interactive systems and motion graphics, and they will suited for working with interactive scripting, game design, illustration, game testing or reviewing, game producing, 2D and 3D teaching, visual teaching, online learning, and multimedia design.

The degree will give students competence to handle challenges in mainstream and independent games and animation industries, but also as single experts able to create their own start-up or business strategy for a new games and animation company.


Apply for the degree

Course information

Next startup: August 2017.
Read more about semester start.
Campus: Kristiansand and Online Studies
Duration: 3 years
Course language: English
Price online: NOK 41.500,- per semester.
NOK 1.500,- registration fee.
Price on-campus: NOK 55.750,- per semester.
NOK 1.500,- registration fee.
Approvals: Approved for loans and grants from the State Educational Loan Fund. Approved by NOKUT.
Credits: 180 ECTS

Admission requirements

Three-year upper secondary education or a vocational education certificate.

You may also apply for admission on the basis of prior learning, as described in our school regulations.

Read more about our admission requirements.

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