Bachelor in Interactive Media - Games

Work creatively with technology. Learn how to design and develop interactive content for games and virtual reality across industries.

Becoming a Game Designer

The bachelor in interactive media - games focuses on entertainment technologies and creative industries. The program can be used in several areas, including interface and interaction design, digital games and animation.

The program will provide the student with a working knowledge of the digital entertainment systems required by the mainstream and independent industries. After you complete the bachelor program you will be able to work in the gaming and animation industry.

Celine Gulliksen
The program covers a wide range within the subject areas, and is well oriented around the industry.Celine Gulliksen, student

The bachelor program provides the student with a broad overview of future professional opportunities. You will be able to design user-friendly interfaces and interactions of digital games. You will create 3D assets and code for games and movies along with working with character design and game world environments.

Students will also learn how to develop a concept, from initial design to finished product. They do this by combining traditional design skills and creative processes with cutting-edge technologies, focusing on the area of study to highlight creative skills.

Showreel 2021

Program Structure

During the first year of study, students will explore the theoretical foundation of visual culture. They will learn important characteristics of gameplay, interaction mechanics, communication skills and software knowledge.

The second year focuses more in depth with the methods and procedures used to crate environment assets and explore coding and physics interactions for games. Students will improve their ability to create and develop innovative interactions between characters and environment.

The third year is centered around a final project of the student's own design, supporting interactive scripting, user interface and interaction design.The main goal is to prepare the student for entry into the games industry, producing a strong portfolio used in applying for jobs, and to encourage entrepreneurship.

Year 1:

  • Problem Based Learning and Research Methodologies
  • Form and Context
  • Game Play
  • Narrative
  • Game Assets 1
  • Level Design
  • Studio 1

Year 2:

  • Conceptualization
  • Game Assets 2 (Visual Elements)
  • Editing
  • Ludic Studies
  • Game Assets 3 (Audio Elements)
  • Technical Direction
  • Studio 2

Year 3:

  • Procedural Animation
  • Industry Studies
  • Design for Interactivity
  • Bachelor Project


  • Knowledge of important topics, theories, issues, processes, tools and methods within the fields of Interactive Media and Games
  • Demonstrate familiarity with current research and development work in the general Interactive Media field and in Games in particular
  • Knowledge of the key principles, theories, tools and techniques in the area of Interactive Media (Games), ability to evaluate these tools and techniques, and to apply them in a variety of situations
  • Demonstrate ability to update his/her knowledge in the area of Interactive Media (Games), both through academic study and professional development
  • Knowledge of the history, traditions, and distinctive character of Interactive Media (Games) and its place in, and potential impact on society
  • Understand social, psychological and ethical issues relating to Interactive Media (Games) and presenting the results to stakeholders
  • Knowledge of applying Interactive Media principles, tools and techniques within complex scientific and industrial fields


  • Demonstrate the ability to apply academic knowledge and relevant results of research and development work to practical and theoretical Interactive Media (Games), and make well-founded, informed and justified decisions and choices
  • Demonstrate ability to reflect upon own academic practice and professional development, identify areas for improvement, and to adapt to future tools, techniques and technology
  • Demonstrate ability to find, evaluate and refer to information and scholarly subject matter and present it in a manner that sheds light on the problem
  • Demonstrate ability to appropriately and effectively create and develop Interactive Media and Games projects in an appropriate multimedia format for each particular challenge
  • Demonstrate ability to select and use the primary tools and techniques to create and develop appropriate and professional work in the field of expertise
  • To critically select and apply a range of analytical and methodological problem solving techniques, based on research, and to be able to interpret the solutions and present results appropriately
  • The ability to identify appropriate stakeholders and communicate, network and collaborate with these stakeholders at an appropriate level

General Competence:

  • Identify and appropriately act on complex ethical issues arising within academic and professional practice within the specialist field of Interactive Media (Games)
  • Plan, execute and manage a variety of assignments and projects over time, alone or as part of a group, to successful conclusion and in accordance with ethical requirements and principles
  • Communicate effectively using appropriate forms of communication electronically, orally and written, being able to present problems, solutions, theories and academic arguments in a professional manner
  • Communicate and exchange opinions, ideas and other subject matters such as theories, problems and solutions, with others with background and/or experience in Interactive Media (Games), through the selection and application of appropriate methods of communication, thereby contributing to the development of good practice within the community of practice
  • Demonstrate the ability for self-reflection as part of a lifelong learning strategy
  • Familiarity with current and new thinking and trends within the field of Interactive Media (Games), and innovations in the field

For 2021 August intake, we recommend the following:
Two monitors.
Storage: SSD.
32 GB RAM (Minimum 16 GB).
Microsoft® Windows® 10 or Apple® Mac OS® X 10.13.x or higher OS
64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set.
Geforce RTX / GTX, or Radeon Pro W (Minimum Nvidia Geforce GTX 970 or Radeon FirePro).

  • A reliable internet connection.
  • A Wacom Drawing Tablet link


  • Autodesk Maya: free from Autodesk – link
  • Microsoft Office: free from Microsoft – link
  • Adobe CC, or CS6: 20 dollars per/mnth – link (or own choice of AV software).
  • zBrush core - link
Putle Lilleheie
The program is well developed and prepares students with relevant skills for a job in the game industry.Putle Lilleheie, student

Job Opportunities

After the study you will have broad expertise in interactive scripting, game design, game development, asset creation, visualization, game testing, game production, and multimedia design.

The program provides the skills to work in the gaming and animation industry, but also to encourage creating a game or animation company.

Further Studies

Students with a bachelor's degree in interactive media - animation can apply to higher education related to art and design studies containing animation courses at the master's and doctoral level. This can be done in Norway or at other various universities around the world.


Apply now

Course information

Next startup:

August 14, 2023.
Read more about semester start.

Campus: Kristiansand and Online Studies
Duration: 3 years
Price online:

EUR 4.600,- per semester.
EUR 190,- admission fee.

Price on-campus:

EUR 6.100,- per semester.
EUR 190,- admission fee.

Admission requirements: Three-year upper secondary education or a vocational education certificate. You may also apply for admission by prior learning. Read more.
Approvals: Approved for loans and grants from the State Educational Loan Fund. Accredited by NOKUT.
Degree: Bachelor
Credits: 180 ECTS

Lecturing staff

Joshua Griffin

Joshua Griffin

Head of Interactive Media
Dr. Erik Geslin

Dr. Erik Geslin

Associate professor
Dr. Filipe Pais

Dr. Filipe Pais

Associate professor
John Klima

John Klima

Assistant Professor
Alexander Ross

Alexander Ross

Assistant Professor
Diego Saldivar

Diego Saldivar

Assistant Professor

Paul Bettinson

Erik Hammer

Erik Hammer


Related news