Bring Characters to Life!

Start your journey with animation with our range of courses, equipping you with the varied skills and knowledge you need to succeed in creating believable character animations. You will leave our specialist university college with the portfolio needed for entry into an exciting new and ever evolving industry.

Why study here?

  • Practical and design theory mix of subjects, that put your creativity first.
  • Knowledgeable and experienced staff and practitioners.
  • Scope of courses that prepare you for any aspect of the animation industry.
  • Supporting new technology through course designs.
  • Understand and practice creating stories for audiences.
  • Join a growing community, including several Noroff campuses.

The animation industry is extremely varied and deeply connected to many diverse outputs, with TV and Film, Games, Training and Education, and any other form of visualisation. Animation illustrates important messages to audiences globally, educating, informing, or entertaining in new and exciting ways.

It’s time to start the journey of becoming an animator, and join the community of those that bring characters to life!

Sarah Falsig Valeur

Noroff is an awesome school to study at if you are interested in the creative fields. The teachers are professional, friendly and helpful.Sarah Falsig Valeur

The bachelor program features a broad overview of future professional opportunities. You will be able to design and animate 3D characters, construct virtual environments, and work on live industry projects.

Narrative design and how to develop a concept, from initial design to finished product is a focus of the degree. By combining traditional design skills and creative processes with cutting-edge technologies, we focus on your creative ability and developed specialism.

Student work by Simen Løchting

Program Structure

During the first year of study, you will explore the theoretical foundation of visual culture, learn animation principles, narrative theory, communication skills and acquire new software knowledge.

The second year focuses more in-depth with the methods and procedures used to create rig characters ready for animation and explore animating humanoid characters.

The third year is centered around a final project of the student’s own design, supporting every step in making an animated short, from storyboarding, to final render. The main goal of the year is to prepare for entry into the animation industry, producing a strong portfolio used in applying for jobs, and to encourage entrepreneurship.

Year 1:

  • Problem Based Learning and Research Methodologies
  • Form and Context
  • Rigging 1
  • Narrative
  • Animation 1
  • Animation Craft
  • Studio 1

Year 2:

  • Rigging 2
  • Editing
  • Animation 2
  • Animation 3
  • Post Production
  • Studio 2

Year 3:

  • Procedural Animation
  • Industry Studies
  • Design for Interactivity
  • Studio 3 - Animation

Knowledge:

  • Knowledge of important topics, theories, issues, processes, tools and methods within the fields of Interactive Media and Animation
  • Demonstrate familiarity with current research and development work in the general Interactive Media and Animation field
  • Knowledge of the key principles, theories, tools and techniques in the area of Interactive Media (Animation), ability to evaluate these tools and techniques, and to apply them in a variety of situations
  • Demonstrate ability to update his/her knowledge in the area of Interactive Media (Animation), both through academic study and professional development
  • Knowledge of the history, traditions, and distinctive character of Interactive Media (Animation) and its place in, and potential impact on society
  • Understand social, psychological and ethical issues relating to Interactive Media (Animation) and
    presenting the results to stakeholders
  • Knowledge of applying Interactive Media principles, tools and techniques within complex scientific and industrial fields

Skills:

  • Demonstrate the ability to apply academic knowledge and relevant results of research and development work to practical and theoretical Interactive Media (Animation), and make well-founded, informed and justified decisions and choices
  • Demonstrate ability to reflect upon own academic practice and professional development, identify areas for improvement, and to adapt to future tools, techniques and technology
  • Demonstrate ability to find, evaluate and refer to information and scholarly subject matter and present it in a manner that sheds light on the problem
  • Demonstrate ability to appropriately and effectively create and develop Interactive Media and Animation projects in an appropriate multimedia format for each particular challenge
  • Demonstrate ability to select and use the primary tools and techniques for managing, manipulating and visualising data in an appropriate and professional manor
  • To critically select and apply a range of analytical and methodological problem solving techniques, based on research, and to be able to interpret the solutions and present results appropriately
  • The ability to identify appropriate stakeholders and communicate, network and collaborate with these stakeholders at an appropriate level

General Competence:

  • Identify and appropriately act on complex ethical issues arising within academic and professional practice within the specialist field of Interactive Media (Animation)
  • Plan, execute and manage a variety of assignments and projects over time, alone or as part of a group, to successful conclusion and in accordance with ethical requirements and principles
  • Communicate effectively using appropriate forms of communication electronically, orally and written, being able to present problems, solutions, theories and academic arguments in a professional manner
  • Communicate and exchange opinions, ideas and other subject matters such as theories, problems and solutions, with others with background and/or experience in Interactive Media (Animation), through the selection and application of appropriate methods of communication, thereby contributing to the development of good practice within the community of practice
  • Demonstrate the ability for self-reflection as part of a lifelong learning strategy
  • Familiarity with current and new thinking and trends within the field of Interactive Media (Animation), and innovations in the field

For August intake:
Required:

  • A reliable internet connection.
  • PC/Laptop with the following specifications:
    • Microsoft® Windows® 10 or 11.
    • 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set.
    • Geforce RTX / GTX, or Radeon Pro W (Minimum Nvidia Geforce GTX 970 or Radeon FirePro).
    • SSD drive for Operating System.
    • 32 GB RAM (Minimum 16 GB).

Recommended:

  • A Wacom Drawing Tablet link
  • Two monitors.
  • Headset with mic.

Required Software:

  • Autodesk Maya: free from Autodesk – link
  • Microsoft Office: free from Microsoft – link
  • Substance Painter: free from Adobe – link
  • Adobe CC, or CS6link (or own choice of painting application with layers).
  • zBrush core - link

Job Opportunities

The expertise and skills you will achieve during this degree will provide you with opportunities for a career in a wide range of industries. Animation is used in the entertainment industry as well as health, e-learning, oil and gas, mobile applications, military technologies and engineering industries.

Further Studies

Students with a bachelor's degree in interactive media - animation can apply to higher education related to art and design studies containing animation courses at the master's and doctoral level. This can be done in Norway or at other various universities around the world.

 

Apply now

Course information

Next startup:

August 14, 2023.
Read more about semester start.

Locations: Kristiansand,
Online and
Online PLUS Oslo
Duration: 3 years
Program
language:
English
Price Online:

EUR 4.900,- per semester.
EUR 190,- admission fee.

Price Online PLUS Oslo:

EUR 5.700,- per semester.
EUR 190,- admission fee.

Price Campus Kristiansand:

EUR 6.100,- per semester.
EUR 190,- admission fee.

Admission requirements: Three-year upper secondary education or a vocational education certificate. You may also apply for admission by prior learning. Read more.
Approvals: Approved for loans and grants from the State Educational Loan Fund. Accredited by NOKUT.
Degree: Bachelor
Credits: 180 ECTS

Lecturing staff

Joshua Griffin

Joshua Griffin

Head of Interactive Media
Dr. Erik Geslin

Dr. Erik Geslin

Associate professor
Dr. Filipe Pais

Dr. Filipe Pais

Associate professor
John Klima

John Klima

Assistant Professor
Alexander Ross

Alexander Ross

Assistant Professor
Diego Saldivar

Diego Saldivar

Assistant Professor

Paul Bettinson

Lecturer
Erik Hammer

Erik Hammer

Lecturer

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