Bachelor of Interactive Media - Animation

This Bachelor’s program will provide you with a solid understanding of the animation industry. The main focus of the degree is to teach the student how to design, create and assemble characters for games, film and story-telling.

Animation and Visual Communication

Animation is becoming increasingly important in the entertainment and creative industries. It is a widely used tool in film, television, games and commercials. Animation works hand in hand with visual communication. Visual communication increases the use of animation in other industries such as health, military technologies and teaching.

During this program, students will learn how to develop animation concepts from initial design to finished product. Students will learn how to design interfaces of digital systems and in doing so will create animations and motion graphics for games and movies. They will also learn how to develop 3D models and animations of simulations. After graduating from the program you will be able to work with character design, game world environments and animations.

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By combining traditional design skills and creative processes with cutting-edge technologies the study program focuses on highlighting your creative skills. Students will also learn about the motion capture process and how it is used to capture data to drive an animated character.

The program is not just about creating characters. It is also about creating animation for an audience and exploring different and important aspects of the design and animation process. Students learn to create characters from idea to finished 3D characters.

Interactive Media Animation

Program Structure

During the first year of study, students will explore the theoretical foundation of visual culture. They will learn important characteristics of animation such as: coding, scripting, communication skills and software knowledge.

The second year focuses more in depth about the methods and processes used to develop animation concepts and techniques. Students begin to focus on their character’s basic movement and motor skills, which are used later to create authentic movement. Student will also learn about basic human anatomy, so that they can add more physicality when they animate their human characters.

During the final year, students are introduced to advanced concepts in the animation field such as pantomime and acting performance. Students will learn how important pantomime plays in the process of story-telling. Throughout the year, students create a portfolio along with developing their final degree project.

Year 1:

  • Problem Based Learning and Research Methodologies
  • Form and Context
  • Animation Craft
  • Narrative
  • 3D Animation 1
  • 3D Rigging 1 (Environment)

Year 2:

  • Conceptualization
  • 3D Rigging 2 (Character)
  • Editing
  • 3D Animation 2 (Character Studies)
  • 3D Animation 3
  • Post-­Production

Year 3:

  • Procedural Animation
  • Design for Motion
  • Studio
  • Design for Interactivity
  • Studio
  • Studio

Knowledge:

  • Knowledge of important topics, theories, issues, processes, tools and methods within the fields of Interactive Media and Animation
  • Demonstrate familiarity with current research and development work in the general Interactive Media and Animation field
  • Knowledge of the key principles, theories, tools and techniques in the area of Interactive Media (Animation), ability to evaluate these tools and techniques, and to apply them in a variety of situations
  • Demonstrate ability to update his/her knowledge in the area of Interactive Media (Animation), both through academic study and professional development
  • Knowledge of the history, traditions, and distinctive character of Interactive Media (Animation) and its place in, and potential impact on society
  • Understand social, psychological and ethical issues relating to Interactive Media (Animation) and
    presenting the results to stakeholders
  • Knowledge of applying Interactive Media principles, tools and techniques within complex scientific and industrial fields

Skills:

  • Demonstrate the ability to apply academic knowledge and relevant results of research and development work to practical and theoretical Interactive Media (Animation), and make well-founded, informed and justified decisions and choices
  • Demonstrate ability to reflect upon own academic practice and professional development, identify areas for improvement, and to adapt to future tools, techniques and technology
  • Demonstrate ability to find, evaluate and refer to information and scholarly subject matter and present it in a manner that sheds light on the problem
  • Demonstrate ability to appropriately and effectively create and develop Interactive Media and Animation projects in an appropriate multimedia format for each particular challenge
  • Demonstrate ability to select and use the primary tools and techniques for managing, manipulating and visualising data in an appropriate and professional manor
  • To critically select and apply a range of analytical and methodological problem solving techniques, based on research, and to be able to interpret the solutions and present results appropriately
  • The ability to identify appropriate stakeholders and communicate, network and collaborate with these stakeholders at an appropriate level

General Competence:

  • Identify and appropriately act on complex ethical issues arising within academic and professional practice within the specialist field of Interactive Media (Animation)
  • Plan, execute and manage a variety of assignments and projects over time, alone or as part of a group, to successful conclusion and in accordance with ethical requirements and principles
  • Communicate effectively using appropriate forms of communication electronically, orally and written, being able to present problems, solutions, theories and academic arguments in a professional manner
  • Communicate and exchange opinions, ideas and other subject matters such as theories, problems and solutions, with others with background and/or experience in Interactive Media (Animation), through the selection and application of appropriate methods of communication, thereby contributing to the development of good practice within the community of practice
  • Demonstrate the ability for self-reflection as part of a lifelong learning strategy
  • Familiarity with current and new thinking and trends within the field of Interactive Media (Animation), and innovations in the field

Job Opportunities

The expertise and skills you will achieve during this degree will provide you with opportunities for a career in a wide range of industries. Animation is used in the entertainment industry as well as health, e-learning, oil and gas, mobile applications, military technologies and engineering industries.

Further Studies

Students with a bachelor's degree in interactive media - animation can apply to higher education related to art and design studies containing animation courses at the master's and doctoral level. This can be done in Norway or at other various universities around the world.

 

Apply for the degree

Course information

Next startup: August 2017.
Read more about semester start.
Campus: Kristiansand and Online Studies
Duration: 3 years
Course language: English
Price online: NOK 41.500,- per semester.
NOK 1.500,- registration fee.
Price on-campus: NOK 55.750,- per semester.
NOK 1.500,- registration fee.
Admission requirements: Three-year upper secondary education or a vocational education certificate. You may also apply for admission by prior learning. Read more.
Approvals: Approved for loans and grants from the State Educational Loan Fund. Approved by NOKUT.
Credits: 180 ECTS

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